So, onto Goldman’s Rule number (4) and its
relevance for my understanding of Comic Book Logic: “the comic-book movie doesn’t have a great deal to do with life as it
exists, as we know it to be. Rather, it deals with life as we would prefer it
to be. Safer that way”.
As I’ve mentioned before, the first thing one
derives from such a iteration is an implicit condemnation of escapist forms of
entertainment. However, that is not helpful when dealing with comic books, as
they are – as every other popular form of entertainment – escapist in nature,
inasmuch as life problems tend to be totally ignored or wholly subject to
larger-than-life crisis. On the other hand, unless one professes that fiction
must be absolutely faithful to life as we live it, there would be no point in
comics, films, music or books as they would be at best confirmation of one’s insignificant
role in the grand scheme of life, at worst a dreadful bore.
To say that comic books – and therefore comic
book logic – do not conform to life as it exists, could also mean (and
necessarily does) – as I’ve pointed out in my previous post – that superheroes,
by definition, do not conform to the natural laws. They are not bound by
gravity, affected by friction, explicable through biology or physics; they are,
in all other aspects but their diagetic origin, god-like.
Now, it is true that not all comic books are
superhero comics; and it is also true that superheroes were not the first ones
to come back from the dead – if not the first, the most famous example of
resurrection by popular demand is that of Sir Arthur Conan Doyle’s Sherlock
Holmes, returned from a fatal fall over Reichenbach Falls in “The
Final Problem” (1893), further reinforcing the tie between comics and
pulp traditions (and, apparently, confirming Goldman’s assertions, as even the
supreme value of life – and the ultimate sacrifice of death – seem to be
devalued). But this allows me to stress the fact that my own understanding of
comic book logic is best illustrated by superhero comic books. It’s not a
matter of it being applicable mainly, if not exclusively to superheroes, but
that they do serve as a reductio ad
absurdum that help to gauge said logic in other comics. For, in a final
instance, Comic Book Logic is no more than a special case of willing
suspension of disbelief.
This being said, what am I aiming at? What is
the subtle distinction that differentiates it from the logic of, say, pulp
fiction? On first attempting to answer this question I felt it was a matter of
degree. One could be made to believe that, say, Indiana Jones could escape from
a pilotless plane about to crash by jumping from it using a blanket to slow
down his rate of descent, parachute-like (THE
FURTHER ADVENTURES OF INDIANA JONES #4, 1983).
Everything in the scene conforms to the laws of
physics: Indy uses the blanket to slow his fall (or to “glide” as the caption puts
it), and then, when the unforgiving sea waters grow near with the implacability
of a brick wall and the blanket no longer holds, he spreads arms and legs to
increase air-resistance and, in the final moment, positions his body in the
most hydrodynamic configuration to diminish the force of the impact on the
water.
Again, as I said, everything in the above scene
conforms to the laws of physics, even if not to the law of averages. I bet not
one in ten thousand doing what Indy did would be able to survive (or even have
the guts to try it). It is an exaggeration, what we can call an extraordinary
man facing extraordinary circumstances and playing the laws of probabilities.
He is, after all, the story’s hero. His actions are believable, even if the outcome strains our willingness to accept
it as totally feasible. After all, we expect extraordinary solutions from
heroes. But at no moment did we expect Indy to start flying, or for a flying
man, wearing a cape, to rescue him in the nick of time.
So, pulp logic – the daring of possible feats
in impossible circumstances – would be a degree below the logic of super-hero
comic books – the violation of the laws of physics, instead of the laws of
probabilities. Pulp logic will strain, but not break, the laws of physics.
But I soon understood that was not enough. And
not only because much of pulp fiction depends on violations of the laws of
physics (time-travel, hyper-spatial velocity, FTL drives, magic, etc…), but
because if we accept super-powers as something akin to super-scientific gadgets
(or magic for that matter) we would be left with nothing to differentiate pulp logic from comic book logic. So, despite being close, there’s another factor
that we must bear in mind.
I wrote before,
in this regard, that “comic books are ruled by their own
self-validating logic, a logic that cannot be challenged by facts extrinsic to
their own internal consistency.”
And, it was pointed out by Gene Phillips, prompting this train of thought, that
so is pulp fiction. If one accepts FTL as a given, the story logic must be
judged not by current physics, but by another set of assumptions that admit FTL
travel. The consequences of such possibility must be logically appraised in relation to the fictional admittance of that
tenet.
In order to avoid an endless circular
reasoning, instead of defining the difference as a matter of (probability)
degree, one must search the answer in another, obvious, but subtler difference.
And that difference resides in the fact that pulp logic applies to the entire fictional universe, whereas comic book logic applies only to
super-heroes. That is to say, if there is something like FTL drives,
teleportation or magic in a given fictional universe, every character in that
universe is, in principle, capable of using it. If Indy can jump from a
pilotless plane, so can Hildy, Jack or Minnie. The rules of reality, strained
as they may be, apply equally to all. The fictional universe differs from ours
in some ways that are typical of that universe, not of the characters
populating it. In the case of the Indiana Jones example, the universal laws are
the same as ours. But in super-hero comics there are two sets of laws
operating: the laws that apply to super-powered beings and those in touch with them, and those that apply to the common
characters of that universe (be them our laws, or the ones that allow for FTL,
magic, etc…). Again we have a matter of degree of separation from the known
laws of physics, but in the rules governing comic
book logic, we have two different standards to measure them.
I know this sounds like a wee bit feeble
argument. Obviously, super-heroes, because they have super-powers, defy – by
definition – the laws of physics. It is a logical tenet of the story that even
if Superman can fly, no one else can. He is, after all, an alien from another
world that gains powers from the radiation of our yellow sun. Every other
kryptonian, in fact, will have the same powers. True. And it is also true that
every common character can gain super-powers in the same way as any other:
being bitten by a spider, fused to metal waldoes, genetic mutation, electricity
igniting chemical compounds, etc… And
from that moment on, they will as well be freed from nature’s constraints. Also
true. But that is not what I mean. Let me demonstrate. Consider these panels
from MAN OF STEEL #1 (1986) and SUPERMAN #18 (2013):
John Byrne’s take on Superman defined the
Mythos for the generations that followed. The panel above represents the moment
– that became canon – when Superman appears in public for the first time,
stopping an experimental space-shuttle from crashing in Metropolis. The shuttle
– a concept now dated, but then much en vogue (for good and, then soon to be,
sad reasons) – has been substituted by commercial airliners in more recent
takes in SUPERMAN – THE ANIMATED SERIES (1996) and the dreadful MAN
OF STEEL (2013) by Zack Snyder, but one can easily find other instances
where Superman (or Supergirl, Power Girl, Captain Marvel, The Hulk, whomever)
stops fast moving vehicles with his bare hands.
Such instances serve a clear purpose: to
illustrate the hero’s power. He can
stop a diving airplane, stand the impact of a runaway train, stop the out of
control truck from hitting the old lady in the street. And, usually, they are
opportunities for artists to exhibit their talent for representing that power
through the representation of energy and motion. And it really works. The
reader is lead to believe that – having accepted the essential impossibility of
the hero’s powers – he could do it. If the hero has super-strength,
super-speed, the ability to fly, why, surely
he can do it!
However, one needs not think long to know that
it isn’t so: never mind that Superman himself would need to have an engineering
degree just to know where to apply pressure, where to lift, where not to press;
airplane’s were not designed to be held by the tail, to stand impacts on the
nose, their wings are really not that resistant to applied pressure from solid
objects, nor to torque motions at high Gs. If Superman were to stand in front
of a falling commercial airplane, ready to stop its fall, his hands would go
straight through the nose of the airplane and the avionics lodged there. Would
he grab it by the tail, his fingers would tear the flimsy fuselage at best,
break the airplane in half at the worst. That is, assuming he could stop the
airplane at all, lacking a firm support where to ground the force necessary to
stop de airplane’s momentum.
The most illuminating example is, perhaps, the
recurring moment where Superman (or any other superhero) must stop a speeding
train or truck. Were we to discard Newton’s laws of motion, pretending that he would
be able to stand his ground by planting his feet at an angle, thrusting them as
deep inside the earth as he could, he would not stop the train (or truck) but
disintegrate it. But bringing such laws back in the equation, what is more
expectable, is that the kinetic energy of the speeding vehicle, and its mass,
would overcome Superman’s resistance as the entire strength he can apply comes
from the friction of his feet with the pavement. For instance, Manuel Moreno
Lupiáñez and Jordi José Pont, from the Universitat Politècnica de Catalunya,
calculate in their 1999 textbook “De King Kong a Einstein: La física en la
ciencia ficción” (From King Kong
to Einstein: Physics in Science Fiction) that given a weight of about 90Kg
for Superman, would he try to stop a truck of 50 tons, moving at 100Km/h, and
admitting Superman would survive the impact, he would be only able to exert a
force of about 880N that would cause the
truck to decelerate 0.02m/s each second.
That is to say, Superman would be able to stop the truck after 25
minutes and at a point 20Km from the point of impact. Something very distant
(pun intended) from even the most approximate depiction of such a feat on ACTION COMICS #1 (2011) by the superior
Grant Morrison (writer) and Rags Morales (art):
A depiction that would be slightly more
credible if Morales didn’t draw Superman with his feet barely ever touching the
ground – which means that after the initial impact the train isn’t even loosing
speed from Superman’s action.
But a lot more interesting than this simple
demonstration is the situation represented in the previously reproduced panel
from SUPERMAN #18. In it, due to a
hypnotic command imbedded in a DJ’s sound system, a small crowd of party-people
start to jump lemming-like from the top a skyscraper. From the story art we get
just an incomplete picture, but one that allows us to measure the height of the
building at no less than 65 meters (21 visible stories, considering each to be
3 m from floor to ceiling, plus 2 meters for the ) and the jumpers to be no
less than 28:
And
Superman saves them all just shuttling up and down at full speed, picking them
from the air and depositing them on the terraced rooftop of a near building,
adding that much distance to his dislocation. Well, at sea-level a falling body
does so with a constant acceleration of 9.8m/s2, that is, from a
starting zero-velocity, each and every jumper will accelerate towards the
earth, changing his velocity by an amount equal to 9.8m/s. That is, the jumper
will have travelled 9.8 meters at the end of the first second, 29.4 meters at
the end of the second second, and 58.8 at the end of the third second. That is
to say, each of the jumpers would hit the ground in less than four seconds,
with a velocity of 35.7m/s or 128.5 Km/h (you can check my calculations here). And, from the
image above, we can estimate that the human lemmings are jumping in bunches of
six, one after another, with intervals of less than a second. But let us give a
comfortable margin of about five seconds for each suicide to stop drinking or
dancing, moving to the edge of the building and jumping. Each of these 28
jumpers, in bunches of seven, would take less than 40 seconds to hit the ground
(five seconds interval between the 4 bunches = 20s, plus the falling time of 4
seconds for each bunch = 16s). Inside this time interval, Superman would have
to change from Clark into his red-and-blues, and execute more than 28
high-speed flights for, as Superman himself lets us know, “Soon as I catch them… they leap off again”. That time-frame must include
deceleration to soften the impact of the falling revelers against his arms,
acceleration towards the ground or the nearest roof, again deceleration to drop
the almost-suicide, then again acceleration towards the next intended victim
that would have kept falling, doing so with even higher velocity and with less
space for deceleration, and so on.
Should we accept that Superman could travel at
the necessary speed to get to the twenty-eight jumpers – never less than
1.579,5Km/h, faster than sound – and that he could catch them and take them to
solid ground, we would be forced to conclude that each of the victims would die
or suffer severe injuries from pulped or blasted inner organs from the sudden
deceleration and acceleration of their savior, along with burns from contact
with Superman’s body, heated by his friction with the atmosphere at such
velocities, not to mention pure and simple physical disintegration under the
unbearable G-forces.
With this, I intend to show a very simple fact:
that used to reading comics under the premise
that superpowers are indeed fantasy, demanding we willingly suspend our disbelief
(much as FTL travel in Star Trek or Hyperspace drive in Star
Wars demands of us), we don’t usually stop to ponder the consequences
of the use of those same superpowers. That is to say, even if we admit that Superman
can fly at super-speed and can withstand the impact of a speeding train, we must
also recognize that even if it was
possible, Superman wouldn’t be able to use such powers to stop a train, or
to save people falling from a skyscraper, or to safely land a crashing airplane.
To accept this second degree of impossibility, we must accept Comic Book Logic: the necessary mental or thought process that derives from impossible
powers impossible consequences, in such a way that although not conforming to
reality, is coherent with the way we imagine those impossible powers to work.
We need a double-degree of suspension of disbelief, that second degree defining
Comic Book Logic; a reading logic
that goes beyond Pulp Logic.
One can argue that Comic Book Logic is a symptom of the atavistic infantilism of the
comic book medium itself. And in some ways it is undeniably so (although that
is an issue to expand in a later post). However it may be, the inherent tension
in Comic Book Logic (and the thought
processes it demands) sometimes allows for great comic book moments, precisely
because the artists break the logical convention with their readers:
In such unexpected moments, the comic’s
creators allow reality to supersede Comic Book Logic, to intrude in the
comic book world with sudden and unexpected fury (or maybe coldness is the most appropriate term). The shock of intrusion is
clearly psychological, and it is clearly strong, for it necessitates a sudden jump
between levels of reading, the brutal passage from a reading code to another,
with all their respective expectations: from Comic Book Logic to Real
World Logic. From “life as we would
prefer it to be” to “life as it
exists, as we know it to be”. An in that brutal moment, we feel comics as
we never did before. In that SNAP moment when Gwen’s slim neck brakes under the
sudden stop that breaks her fall. As soon as the Green Goblin threw her from
the top of the bridge we know she is dead – that’s the world as it really is. There’s no way in the known universe to
stop her fall. And yet, we are reading the story under the influence of Comic
Book Logic and we know Spider-man is there, and he has enhanced-reflexes,
enhanced-strength, and he shoots webs from his wrists, as strong as steel
cables and as flexible as a real spider’s web. And we have seen him do it time
after time: stopping criminals in mid-air (the Vulture, the Goblin himself),
surviving vertiginous falls by the simple expedient of shooting a web or
creating a web-safety-net. We know he
will save Gwen. What we fear is that he might miss Gwen, and that she will plummet
to her death. But, as we know, that’s not what happens. He does catch her. What
really happens is that reality intrudes for the first time, in a way it never
had before, and what kills Gwen is Spiderman’s own powers. It betrays reader’s
expectations, it forces him to change reading planes, planes of overlapping
logic, and the effect is devastating. That SNAP sound is the most shocking and violent
onomatopoeia in the history of comics. It echoes over the Hudson, reverberating
inside the empty soul of countless readers of all ages. Cold, real, definite:
SNAP.
Comics being comics, Gwen came back as a clone
only two years later in THE AMAZING
SPIDER-MAN #144 by popular and editorial pressure. But her death changed
comic book history forever, and it still helps us understand the reading process
of comic books. As I said above, Comic
Book Logic may be understood as a symptom of infantilism in comics, not as
much of the comics medium itself (although it is childish enough – and even
more so under the recent onslaught of PoMo feminism and multiculturalism), but
of the expectations readers sometimes derives from them. This will be more
evident when I’ll discuss the use (or absence) of rape in super-hero comics as
another instance where (some) readers seem unable to cope with reality’s
intrusion over Comic Book Logic.
But that is a matter for another post. Before I
finish this exposition of my “No Theory” of comics (in part three of this long
rambling) we’ll make some detours in order for me to address two aspects (I don’t
know if they have enough dignity to me thought of as corollaries) derived from
this post’s conclusion: this I’ll do in the next (short) posts before I turn to
part three (you all know where I’ll be getting at: super-hero costumes). Sorry
for the extended absence from this blog. Let’s see if I can keep myself on
track from now on.
After I read this, Sherman, I found myself thinking of similar instances of "the world works this way Just Because" in cartoons. We're all quite used to funny cartoons in which, say, Bugs Bunny stops himself from falling by applying "air brakes." But the same applies to the cartoon version of Superman, which is ostensibly more "realistic." The first Fleisher cartoon shows him steady a falling building by grabbing the upper spire of the skyscraper and simply pulling the building back into place-- which may be even more ridiculous than the idea of the hero stopping a car or train.
ReplyDeleteI feel that the more extreme pulps probably used this sort of "cartoon/comics logic" as well, though no examples jump to mind. One ridiculous nullification of physics appears in the opening episodes of FLASH GORDON, where a planet simply makes its way into Earth's solar system-- later revealed as an artificial progression-- and doesn't permanently destroy the solar system as a whole. (For that matter, I was never sure if Planet Mongo got sent back where it came from or not.)
Your Gwen Stacy example is well chosen. I can remember resenting the denouement in part because I could clearly remember how, just a few years ago, Spidey had stopped a young woman from falling to her death without consequence. Even though I realized that the first woman might not have fallen nearly as far as Gwen, I felt aggravated by what seemed an arbitrary changing of "the rules."
Hello Gene, and thanks once more for your always valuable insight.
DeleteI too, remember well tha Fleischer "Superman" cartoons. However, instead of the scene where Superman sustains the building by the spire (and, if memory does not fail me, we see him also stopping the building from toppling over by holding the ruined wall at ground-level, another absurdity), what most stayed in my mind from the fisrt short film was Superman deflecting the powerful ray of the Mad Scientist, by punching its blasts in mid-air.
But, being as they are, cartoons - and cartoons made in the very early forties at that - they had to obey Cartoon Logic.
I think there is something more... psychological, maybe... that makes us clearly identify those examples as perfectly cartoonish (therefore obeying its intrinsic surrrealist logic), and at the same time accepting that *if* Superman existed, and had those powers, he would be able to stop a car or a plane. And it is this primary/emotional acceptance - because reality is counter-intuitive, you have to think about how things would work - that I believe gives rise to Comic Book Logic in the sense I've been using it.
As to the pulp angle, and as preposterous as many of those early adventures were, I think they tended to avoid the cartoonish aspect because pulp authors like Lester Dent or Robert Howard were aiming at a strong sense of verisimilitude, of plausibility, as a credible background for the extraordinary exploits of their heroes. They had extreme faculties, but they were just that: extreme, but within range of the possible. With superheroes when gets totally super-human, unnatural, faculties, and to give proper use to them, one need super-natural (as well as supernatural) villains, situations or dangers; and, that being so, the need for strained or devious logic (causal and othewise) is more pressing.
As for the "change of the rules" in tha case of Gwen Stacy, I guess one can add a little more insult to that specific injury. Not only the rules were changed - with admitedly great dramatic effect - but they seem to have been changed for that situation and that situation alone, for Spider-man keeps saving people from high falls, just as much as Superman in the other example.
Cheers,
Sherman