Cover by Jack Able & Rich Buckler
Thursday, September 22, 2016
Wednesday, September 21, 2016
INTERREGNUM (ii): Comic Book Logic and Rape
Comics suffer the constraint of perception. For
all of its growing social relevance, for all of its long history from the pages
of the funnies to the glossiest of graphic novels, comic books still bear the
stigma of entertainment for kids. Comics are still that crazy kid’s stuff. And hence
that delightful paradox: no longer for kids, who barely think of sex, they’re
targeted at teens who barely think of anything else. And one thing teens won’t
find in super-heroes books is sex (at least beyond the tame suggestion of it in
the context of romance).
Now, it is obvious that sex mustn’t have a
prominent place in super-hero comic books, since as a rule those are not erotic
or porn books. Each genre with its own rules, even though nothing prevents
genre fluidity, or the successful inclusion of explicit content in superhero
comics, as both Comico’s ELEMENTAL’S SEX
SPECIAL (1991-1993) and WildStorm’s THE
BOYS (2006-2007) or Dynamite’s HEROGASM
(2009) clearly attest. Nor is either of those matters the point of this brief
post, although I intend to tackle both of them in future writings.
If I now bring up the subject of sex I do so in
a more specific context – that of rape in superheroes comic books, and even so (saving
the subject for a future and longer post), only as the utmost perfect
illustration of Goldman’s rule #4: “the
comic-book movie doesn’t have a great deal to do with life as it exists, as we
know it to be. Rather, it deals with life as we would prefer it to be. Safer
that way”. Even if the way we prefer it to be is childish.
First of all, I’m not talking about graphic
representations of rape. Just as graphic representations of sex, they would
have no place in mass-market entertainment like the comic books put out every
month by Marvel or DC. What I really want to discuss is the very concept of rape. The basic idea that
anywhere in the universe – in the superhero universe – such a thing could
happen. To anyone. Let alone to some super-powered female come from Krypton or
a power-stripped mutant in Genosha (yes, I’m thinking of the infamous UNCANNY X-MEN #236) or Kansas, or
whatever.
Despite endless talk about why superheroes need
secret identities to protect their families and the ones they love, we know
that the Vulture, or Doc Ok, or Venom will go straight after Peter once he
advertises his true identity, and if they go for Aunt May or Mary Jane, they’ll
do so without the least lubricious thought in their minds.
However, one would expect rape to be a
professional hazard to super-heroines (if not super-heroes). After all, their
job is to fight, many times at close quarters, with vicious super-powered
villains intent on world domination and drunk on power. And even more so if
said villains are of the Freudian persuasion.
In fact, reality tell us that, even allowing a
large margin for underreporting, and despite a decline in crime statistics, and
if we’re to believe the UNODC data for 2011, more than 26 women for each
100.000 is a victim of rape, while the FBI, for 2012 alone, lists a total of
67.354 female victims of rape in the United States. In the military (something
more akin to superherodom) that number rises to one in three.
But, just as it happened with Gwen Stacy, the
intrusion of reality in the comic book world is a shattering event. That
supervillains are willing to rape, and that superheroes are unable to prevent
it, is something people seem incapable of handling. It’s something that defies Comic Book Logic, something that
further punctures the improbability sphere that surrounds the world of each
main character in superhero books.
Indeed, the rape of a minor
character, Sue Dibny, in a hugely popular mini-series – IDENTITY CRISIS (2005) – was probably the most decried event in
comic book history. In fact it was decreed anathema from all quarters. It was
deemed by some to be “the
stupidest, most offensive move in modern comics”, while others
considered it “the
embodiment of all of the worst aspects of current super-hero comics”.
Some tried to justify their aversion to it because the story did
not dwell at length with the trauma of the rape victim, as if that
was or should be the point of the story. And
others still, with shock-and-awe bombast and no sense of ridicule, proclaimed
that “the
rape of a superhero's spouse ripped through the superhero community, broke
rules of corporate superhero fiction, and left the spirit of the DC Comics
universe in tatters.” But, in the end, what they all were
objecting was this:
Quite restrained isn’t it? Even
tame, by comparison with some of the other images I chose to illustrate this
post. There’s nothing graphic about it – not even the slightest hint of nudity,
despite the discrete rrrrrp sound
that I imagine is Dr. Light ripping Sue’s trousers. So, the only thing
objectionable on this scene is the shock of the rape itself. The unexpectedness
of it. Not the unexpectedness of “how could it have happened?”, but of the more
crude “How dare them (the publishers/writers/artists)
do it?” type. As an example, Shaun Spalding, referring to IDENTITY CRISIS, admonishes his readers: “If
you’re going to write a rape into your superhero comic book, be prepared
to write it well.” Sadly, no examples are given on how to do it. What a
surprise.
The best way to summarize the
reaction and the ballyhoo about this scene is the one employed by a reader in a
comments thread (and I’m sorry for dropping on her shoulders the heavy burden
of poster-girl for social indignation) when she wrote that:
The shocking thing in
this scene was, in fact, that Dr. Light dared go beyond the mere threat. The
thrill of the menace was enough, just like in a theme park ride. In the comic
book world some readers like to inhabit, bad things don’t happen to good
people. Superhero’s wives are not raped by unscrupulous villains. Super-heroines
are not objects of desire. It’s safer that way.
In truth, this kind of
reaction harkens back to a time when comic books really seemed incapable of
going beyond infantile prudishness even when dealing with larger issues. Take,
for example, JOURNEY INTO MYSTERY
#84 (September 1962). At a certain point of the cover story for that issue “The Mighty Thor vs The Executioner”, Dr.
Don Blake (Thor) is captured by the titular villain, a prescient ersatz Guevara/Castro
figure that shows us the Marvel was much more aware of socialist reality than
many of its critics.
When the Executioner,
who has noticed the enticing young American nurse Jane Foster: “Such lovely
eyes… such soft hair” is clearly a displaced appreciation of the girl’s other bodily
charms – unmentionable by name in a comic book for kids. The sexual subtext is
there, the libidinous menace is clear; and, noticing the concern of Jane over
Dr. Blake, the ersatz Cuban dictator expresses his most primal instincts for
the young American girl:
“Would you marry me?” Yes… the sexual subtext is there, in a language that only children could identify with.
Monday, September 19, 2016
INTERREGNUM (i): Comic Book Logic vs Cartoon Logic
Comic Book Logic works because it maintains the
coherence between the reader’s expectations and the storyworld. We accept superhuman powers as a given, and so we
accept their functioning inside its own intrinsic logic. It is as if each and
every super-powered being acted inside a sphere of non-causality, with varying
radius, and inside that sphere, their powers work as they should were it not
for the uncompromising laws of physics. To reach such affect, writer and artist
must aim at the realistic portraying of impossible feats, both in story
structure as in art. By realistic I
don’t mean mere photo-imitation (one can be realistic without adhering to
realistic representation), but a special codification of the logic structure of
the working of such feats against the story’s expectations. The risk here is
that Comic Book Logic should
inadvertently slip into Cartoon Logic.
The image above, from FANTASTIC FOUR #4 (1962), sits uncomfortably near to that fateful
incline towards ridiculousness. Mr. Fantastic, here penciled by “the king”
Kirby, looks disproportionate in relation to the buildings that surround him.
At that height, just try to imagine the size of his feet, dozens of meters
below. In the early stories from Marvel’s Golden Age (during the Silver Age of
Comics) the super-heroes’s super-powers were somewhat fluctuating and
malleable, as if they hadn’t been completely thought out (as they probably
weren’t) before being committed to the printed page. Here, Mr. Fantastic not
only expands his body, as he seems to expand his size and mass as well – something that seems awkward, for a man of
the size of Reed Richards on the panel above would be so massive that he
wouldn’t be able to stand, and much less move. But although it is a silly
situation – Mr. Fantastic stops a helicopter to ask if those aboard have seen
the Human Torch – it still hasn’t slid entirely into a cartoonish mindframe.
As it had done, for instance, in the previous
issue (FANTASTIC FOUR #3), when the
same Mr. Fantastic turns his body into a racecar-wheel:
Please mind that Mr. Fantastic didn’t turn
himself into a tire (which would be ridiculous enough by itself), but into a
full functioning wheel for a speeding racecar, in the middle of a high-speed
chase. Think of the sheer mechanical complexity of such feat, and the mind
boggles…
Truth is, Cartoon
Logic, just as Comic Book Logic,
does not adhere to the laws of physics, but unlike the latter, it does not
aspire to present a credible representation of the storyworld. Cartoon Logic
thrives on the unexpected, on the surrealist logic of dreams, on the unchecked
imagination of children still free from a sense of the world as it is. Its is a
logic of free-association, of willingly incoherent rules, where one cause does
not necessarily produce the same effect twice. Its dimension is a dimension of
symbols, and when it invades the real world, it does so with a hint of madness.
Maybe madness is a strong world, for this
madness I’m thinking of is no more than the craziness of childhood. For only a
child could imagine an entire building floating through the skies, ridden like
a ski by a semi-naked Amazon that, lassoed to an invisible airplane through a
golden lariat, drives that incredible mass of tons of bricks and steel, with
the might of her shapely thighs. Well, maybe not just children, for the above
scenario appears on the pages of THE
BRAVE AND THE BOLD #28 (1960), written by Gardner Fox and penciled by
Michael Sekowsky:
Super-hero comic books were on their twenties
when these two examples were published. Still a long way away from the
revolution that would shake the comic book world around 1970, ushering the
greatest comic book era of all time – the Bronze Age of Comics –, and that
being so there were sometimes childish stories, already bearing the seed of
great things to come, but not always more sophisticated than their forebears
from the Golden Age were (1938-1954). Comics in their infancy, are surely
entitled to the occasional slip into cartoonish situations.
Not so with more recent comics, where Cartoon Logic sometimes erupt like a
mushroom on a well-kept lawn. In modern super-hero comic books, such eruptions
tend to signal a return into childishness, an attempt to remove comic books
from the adult status they sometimes have achieved, and throw them back into a
mythical infancy of safe parental embraces. Of Saturday morning cartoons.
Consider, for instance, the following panel from HARLEY’S LITTLE BLACK BOOK #1 (2016), written by Jimmy Palmiotti
& Amanda Conner, and penciled by the same Amanda Conner with John Timms:
This is the kind of image we expect from French
or Italian comedy films of the sixties and seventies (movies by Jean Girault or
Michele Lupo for instance), films where the chaos of the surrealist imagination
would subvert to comic effect the strictures of neo-realism and the less than
ideal real world politics.
I’ve stressed in my previous
post that Comic Book Logic could
be a symptom of the infantilism in the medium of comic books. When it slips
into cartoonish antics, it is undeniably so. Consider that Wonder Woman would
be subject to the same Newtonian laws that governed Superman’s attempt to stop
the Metropolis Bullet in ACTION COMICS
#1 (2011) (as also discussed in my previous
post). The same as saying that in the
real world she wouldn’t have made it. The momentum of the speeding Mini
would push her for kilometers, even if she could keep her arms locked with
enough strength to prevent the sword from cutting her in half. Accepting – as we do – Comic Book Logic, we would also accept that she would be able to
stop the car with the blade of her sword, smashing in the entire front of the
Mini. But to slice the car in two perfect halves, cutting through the motor
innards like it was butter… I’m sorry, but that is pure Cartoon Logic – something beyond even the brilliant cartoonish
buffoonery of Deadpool, a character with a logic all of his own.
As I reread the previous lines, I can’t help but
feeling that I’ve wasted too much time on what shouldn’t be more than a short
footnote to my previous
post. And I’ll be the first to admit that none of the examples quoted are
enough to disqualify comic books as relevant pop entertainment. But I feel that
these hints of childishness that sometimes creep back into comics, hark to
something darker, as childishness is not always equated with innocence.
Childishness is also a symptom of totalitarian thought control, and there is
one aspect of this control that I want to discuss briefly in my next post: rape.
Sunday, September 18, 2016
Some More Notes on Comic Book Logic (2)
So, onto Goldman’s Rule number (4) and its
relevance for my understanding of Comic Book Logic: “the comic-book movie doesn’t have a great deal to do with life as it
exists, as we know it to be. Rather, it deals with life as we would prefer it
to be. Safer that way”.
As I’ve mentioned before, the first thing one
derives from such a iteration is an implicit condemnation of escapist forms of
entertainment. However, that is not helpful when dealing with comic books, as
they are – as every other popular form of entertainment – escapist in nature,
inasmuch as life problems tend to be totally ignored or wholly subject to
larger-than-life crisis. On the other hand, unless one professes that fiction
must be absolutely faithful to life as we live it, there would be no point in
comics, films, music or books as they would be at best confirmation of one’s insignificant
role in the grand scheme of life, at worst a dreadful bore.
To say that comic books – and therefore comic
book logic – do not conform to life as it exists, could also mean (and
necessarily does) – as I’ve pointed out in my previous post – that superheroes,
by definition, do not conform to the natural laws. They are not bound by
gravity, affected by friction, explicable through biology or physics; they are,
in all other aspects but their diagetic origin, god-like.
Now, it is true that not all comic books are
superhero comics; and it is also true that superheroes were not the first ones
to come back from the dead – if not the first, the most famous example of
resurrection by popular demand is that of Sir Arthur Conan Doyle’s Sherlock
Holmes, returned from a fatal fall over Reichenbach Falls in “The
Final Problem” (1893), further reinforcing the tie between comics and
pulp traditions (and, apparently, confirming Goldman’s assertions, as even the
supreme value of life – and the ultimate sacrifice of death – seem to be
devalued). But this allows me to stress the fact that my own understanding of
comic book logic is best illustrated by superhero comic books. It’s not a
matter of it being applicable mainly, if not exclusively to superheroes, but
that they do serve as a reductio ad
absurdum that help to gauge said logic in other comics. For, in a final
instance, Comic Book Logic is no more than a special case of willing
suspension of disbelief.
This being said, what am I aiming at? What is
the subtle distinction that differentiates it from the logic of, say, pulp
fiction? On first attempting to answer this question I felt it was a matter of
degree. One could be made to believe that, say, Indiana Jones could escape from
a pilotless plane about to crash by jumping from it using a blanket to slow
down his rate of descent, parachute-like (THE
FURTHER ADVENTURES OF INDIANA JONES #4, 1983).
Everything in the scene conforms to the laws of
physics: Indy uses the blanket to slow his fall (or to “glide” as the caption puts
it), and then, when the unforgiving sea waters grow near with the implacability
of a brick wall and the blanket no longer holds, he spreads arms and legs to
increase air-resistance and, in the final moment, positions his body in the
most hydrodynamic configuration to diminish the force of the impact on the
water.
Again, as I said, everything in the above scene
conforms to the laws of physics, even if not to the law of averages. I bet not
one in ten thousand doing what Indy did would be able to survive (or even have
the guts to try it). It is an exaggeration, what we can call an extraordinary
man facing extraordinary circumstances and playing the laws of probabilities.
He is, after all, the story’s hero. His actions are believable, even if the outcome strains our willingness to accept
it as totally feasible. After all, we expect extraordinary solutions from
heroes. But at no moment did we expect Indy to start flying, or for a flying
man, wearing a cape, to rescue him in the nick of time.
So, pulp logic – the daring of possible feats
in impossible circumstances – would be a degree below the logic of super-hero
comic books – the violation of the laws of physics, instead of the laws of
probabilities. Pulp logic will strain, but not break, the laws of physics.
But I soon understood that was not enough. And
not only because much of pulp fiction depends on violations of the laws of
physics (time-travel, hyper-spatial velocity, FTL drives, magic, etc…), but
because if we accept super-powers as something akin to super-scientific gadgets
(or magic for that matter) we would be left with nothing to differentiate pulp logic from comic book logic. So, despite being close, there’s another factor
that we must bear in mind.
I wrote before,
in this regard, that “comic books are ruled by their own
self-validating logic, a logic that cannot be challenged by facts extrinsic to
their own internal consistency.”
And, it was pointed out by Gene Phillips, prompting this train of thought, that
so is pulp fiction. If one accepts FTL as a given, the story logic must be
judged not by current physics, but by another set of assumptions that admit FTL
travel. The consequences of such possibility must be logically appraised in relation to the fictional admittance of that
tenet.
In order to avoid an endless circular
reasoning, instead of defining the difference as a matter of (probability)
degree, one must search the answer in another, obvious, but subtler difference.
And that difference resides in the fact that pulp logic applies to the entire fictional universe, whereas comic book logic applies only to
super-heroes. That is to say, if there is something like FTL drives,
teleportation or magic in a given fictional universe, every character in that
universe is, in principle, capable of using it. If Indy can jump from a
pilotless plane, so can Hildy, Jack or Minnie. The rules of reality, strained
as they may be, apply equally to all. The fictional universe differs from ours
in some ways that are typical of that universe, not of the characters
populating it. In the case of the Indiana Jones example, the universal laws are
the same as ours. But in super-hero comics there are two sets of laws
operating: the laws that apply to super-powered beings and those in touch with them, and those that apply to the common
characters of that universe (be them our laws, or the ones that allow for FTL,
magic, etc…). Again we have a matter of degree of separation from the known
laws of physics, but in the rules governing comic
book logic, we have two different standards to measure them.
I know this sounds like a wee bit feeble
argument. Obviously, super-heroes, because they have super-powers, defy – by
definition – the laws of physics. It is a logical tenet of the story that even
if Superman can fly, no one else can. He is, after all, an alien from another
world that gains powers from the radiation of our yellow sun. Every other
kryptonian, in fact, will have the same powers. True. And it is also true that
every common character can gain super-powers in the same way as any other:
being bitten by a spider, fused to metal waldoes, genetic mutation, electricity
igniting chemical compounds, etc… And
from that moment on, they will as well be freed from nature’s constraints. Also
true. But that is not what I mean. Let me demonstrate. Consider these panels
from MAN OF STEEL #1 (1986) and SUPERMAN #18 (2013):
John Byrne’s take on Superman defined the
Mythos for the generations that followed. The panel above represents the moment
– that became canon – when Superman appears in public for the first time,
stopping an experimental space-shuttle from crashing in Metropolis. The shuttle
– a concept now dated, but then much en vogue (for good and, then soon to be,
sad reasons) – has been substituted by commercial airliners in more recent
takes in SUPERMAN – THE ANIMATED SERIES (1996) and the dreadful MAN
OF STEEL (2013) by Zack Snyder, but one can easily find other instances
where Superman (or Supergirl, Power Girl, Captain Marvel, The Hulk, whomever)
stops fast moving vehicles with his bare hands.
Such instances serve a clear purpose: to
illustrate the hero’s power. He can
stop a diving airplane, stand the impact of a runaway train, stop the out of
control truck from hitting the old lady in the street. And, usually, they are
opportunities for artists to exhibit their talent for representing that power
through the representation of energy and motion. And it really works. The
reader is lead to believe that – having accepted the essential impossibility of
the hero’s powers – he could do it. If the hero has super-strength,
super-speed, the ability to fly, why, surely
he can do it!
However, one needs not think long to know that
it isn’t so: never mind that Superman himself would need to have an engineering
degree just to know where to apply pressure, where to lift, where not to press;
airplane’s were not designed to be held by the tail, to stand impacts on the
nose, their wings are really not that resistant to applied pressure from solid
objects, nor to torque motions at high Gs. If Superman were to stand in front
of a falling commercial airplane, ready to stop its fall, his hands would go
straight through the nose of the airplane and the avionics lodged there. Would
he grab it by the tail, his fingers would tear the flimsy fuselage at best,
break the airplane in half at the worst. That is, assuming he could stop the
airplane at all, lacking a firm support where to ground the force necessary to
stop de airplane’s momentum.
The most illuminating example is, perhaps, the
recurring moment where Superman (or any other superhero) must stop a speeding
train or truck. Were we to discard Newton’s laws of motion, pretending that he would
be able to stand his ground by planting his feet at an angle, thrusting them as
deep inside the earth as he could, he would not stop the train (or truck) but
disintegrate it. But bringing such laws back in the equation, what is more
expectable, is that the kinetic energy of the speeding vehicle, and its mass,
would overcome Superman’s resistance as the entire strength he can apply comes
from the friction of his feet with the pavement. For instance, Manuel Moreno
Lupiáñez and Jordi José Pont, from the Universitat Politècnica de Catalunya,
calculate in their 1999 textbook “De King Kong a Einstein: La física en la
ciencia ficción” (From King Kong
to Einstein: Physics in Science Fiction) that given a weight of about 90Kg
for Superman, would he try to stop a truck of 50 tons, moving at 100Km/h, and
admitting Superman would survive the impact, he would be only able to exert a
force of about 880N that would cause the
truck to decelerate 0.02m/s each second.
That is to say, Superman would be able to stop the truck after 25
minutes and at a point 20Km from the point of impact. Something very distant
(pun intended) from even the most approximate depiction of such a feat on ACTION COMICS #1 (2011) by the superior
Grant Morrison (writer) and Rags Morales (art):
A depiction that would be slightly more
credible if Morales didn’t draw Superman with his feet barely ever touching the
ground – which means that after the initial impact the train isn’t even loosing
speed from Superman’s action.
But a lot more interesting than this simple
demonstration is the situation represented in the previously reproduced panel
from SUPERMAN #18. In it, due to a
hypnotic command imbedded in a DJ’s sound system, a small crowd of party-people
start to jump lemming-like from the top a skyscraper. From the story art we get
just an incomplete picture, but one that allows us to measure the height of the
building at no less than 65 meters (21 visible stories, considering each to be
3 m from floor to ceiling, plus 2 meters for the ) and the jumpers to be no
less than 28:
And
Superman saves them all just shuttling up and down at full speed, picking them
from the air and depositing them on the terraced rooftop of a near building,
adding that much distance to his dislocation. Well, at sea-level a falling body
does so with a constant acceleration of 9.8m/s2, that is, from a
starting zero-velocity, each and every jumper will accelerate towards the
earth, changing his velocity by an amount equal to 9.8m/s. That is, the jumper
will have travelled 9.8 meters at the end of the first second, 29.4 meters at
the end of the second second, and 58.8 at the end of the third second. That is
to say, each of the jumpers would hit the ground in less than four seconds,
with a velocity of 35.7m/s or 128.5 Km/h (you can check my calculations here). And, from the
image above, we can estimate that the human lemmings are jumping in bunches of
six, one after another, with intervals of less than a second. But let us give a
comfortable margin of about five seconds for each suicide to stop drinking or
dancing, moving to the edge of the building and jumping. Each of these 28
jumpers, in bunches of seven, would take less than 40 seconds to hit the ground
(five seconds interval between the 4 bunches = 20s, plus the falling time of 4
seconds for each bunch = 16s). Inside this time interval, Superman would have
to change from Clark into his red-and-blues, and execute more than 28
high-speed flights for, as Superman himself lets us know, “Soon as I catch them… they leap off again”. That time-frame must include
deceleration to soften the impact of the falling revelers against his arms,
acceleration towards the ground or the nearest roof, again deceleration to drop
the almost-suicide, then again acceleration towards the next intended victim
that would have kept falling, doing so with even higher velocity and with less
space for deceleration, and so on.
Should we accept that Superman could travel at
the necessary speed to get to the twenty-eight jumpers – never less than
1.579,5Km/h, faster than sound – and that he could catch them and take them to
solid ground, we would be forced to conclude that each of the victims would die
or suffer severe injuries from pulped or blasted inner organs from the sudden
deceleration and acceleration of their savior, along with burns from contact
with Superman’s body, heated by his friction with the atmosphere at such
velocities, not to mention pure and simple physical disintegration under the
unbearable G-forces.
With this, I intend to show a very simple fact:
that used to reading comics under the premise
that superpowers are indeed fantasy, demanding we willingly suspend our disbelief
(much as FTL travel in Star Trek or Hyperspace drive in Star
Wars demands of us), we don’t usually stop to ponder the consequences
of the use of those same superpowers. That is to say, even if we admit that Superman
can fly at super-speed and can withstand the impact of a speeding train, we must
also recognize that even if it was
possible, Superman wouldn’t be able to use such powers to stop a train, or
to save people falling from a skyscraper, or to safely land a crashing airplane.
To accept this second degree of impossibility, we must accept Comic Book Logic: the necessary mental or thought process that derives from impossible
powers impossible consequences, in such a way that although not conforming to
reality, is coherent with the way we imagine those impossible powers to work.
We need a double-degree of suspension of disbelief, that second degree defining
Comic Book Logic; a reading logic
that goes beyond Pulp Logic.
One can argue that Comic Book Logic is a symptom of the atavistic infantilism of the
comic book medium itself. And in some ways it is undeniably so (although that
is an issue to expand in a later post). However it may be, the inherent tension
in Comic Book Logic (and the thought
processes it demands) sometimes allows for great comic book moments, precisely
because the artists break the logical convention with their readers:
In such unexpected moments, the comic’s
creators allow reality to supersede Comic Book Logic, to intrude in the
comic book world with sudden and unexpected fury (or maybe coldness is the most appropriate term). The shock of intrusion is
clearly psychological, and it is clearly strong, for it necessitates a sudden jump
between levels of reading, the brutal passage from a reading code to another,
with all their respective expectations: from Comic Book Logic to Real
World Logic. From “life as we would
prefer it to be” to “life as it
exists, as we know it to be”. An in that brutal moment, we feel comics as
we never did before. In that SNAP moment when Gwen’s slim neck brakes under the
sudden stop that breaks her fall. As soon as the Green Goblin threw her from
the top of the bridge we know she is dead – that’s the world as it really is. There’s no way in the known universe to
stop her fall. And yet, we are reading the story under the influence of Comic
Book Logic and we know Spider-man is there, and he has enhanced-reflexes,
enhanced-strength, and he shoots webs from his wrists, as strong as steel
cables and as flexible as a real spider’s web. And we have seen him do it time
after time: stopping criminals in mid-air (the Vulture, the Goblin himself),
surviving vertiginous falls by the simple expedient of shooting a web or
creating a web-safety-net. We know he
will save Gwen. What we fear is that he might miss Gwen, and that she will plummet
to her death. But, as we know, that’s not what happens. He does catch her. What
really happens is that reality intrudes for the first time, in a way it never
had before, and what kills Gwen is Spiderman’s own powers. It betrays reader’s
expectations, it forces him to change reading planes, planes of overlapping
logic, and the effect is devastating. That SNAP sound is the most shocking and violent
onomatopoeia in the history of comics. It echoes over the Hudson, reverberating
inside the empty soul of countless readers of all ages. Cold, real, definite:
SNAP.
Comics being comics, Gwen came back as a clone
only two years later in THE AMAZING
SPIDER-MAN #144 by popular and editorial pressure. But her death changed
comic book history forever, and it still helps us understand the reading process
of comic books. As I said above, Comic
Book Logic may be understood as a symptom of infantilism in comics, not as
much of the comics medium itself (although it is childish enough – and even
more so under the recent onslaught of PoMo feminism and multiculturalism), but
of the expectations readers sometimes derives from them. This will be more
evident when I’ll discuss the use (or absence) of rape in super-hero comics as
another instance where (some) readers seem unable to cope with reality’s
intrusion over Comic Book Logic.
But that is a matter for another post. Before I
finish this exposition of my “No Theory” of comics (in part three of this long
rambling) we’ll make some detours in order for me to address two aspects (I don’t
know if they have enough dignity to me thought of as corollaries) derived from
this post’s conclusion: this I’ll do in the next (short) posts before I turn to
part three (you all know where I’ll be getting at: super-hero costumes). Sorry
for the extended absence from this blog. Let’s see if I can keep myself on
track from now on.
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